Fear Sphere
November 2016 - March 2017
Fear Sphere is an IGF Award Winning experimental game aimed at bridging the gap between the real world and the digital world--without the use of VR. The game itself is played with a minimum of 2 players, one of which is placed inside an inflatable sphere, acting as the realm the game takes place within. Using the custom built 'flashlight' controller, the player must navigate an unknown indoor space while being stalked by a relentlessly persistent enemy.
The projector within the controller acts as a flashlight for the digital world the place is navigating, thus acting as an extension of the player reaching from the real world into the digital world.
Outside of the bubble, a second player must use a set of physical blueprints to relay directions to the first player, guiding them to safety.
The controller itself is made up of a short throw projector and an Arduino Micro Pro (Atmega32u4-based board). Connected to the Arduino is a 6-axis gyroscope (MPU 6050), which provides the players rotation, orientation, and direction; and a joystick, which allows the player to move within the game world.
This information is then fed into Unity, and projected onto the sphere via the controller.